I decided to take part in the DINusty Empire monthly challenge with was to recreate a painting by Simon Stalenhag to a 3D scene. I found this to be exciting and I learned a lot from the feedback the community gave me throughout the process. The most challenging part of this piece was creating the foliage and getting a sense of depth using fog.
In addition, I learned how to use Substance Designer to create a simple texture for the large pipes.
You can find more of Simon's art on his website: https://www.simonstalenhag.se/
Hours to model: 2 hr
Render: Unreal Engine 4