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Air Regulator prop

Starting off 2023 by watching various tutorials on realistic texturing and understanding the workflow. I decided to tackle this since it had a variety of shapes and materials. I also gave myself a deadline of finishing this within the month of January, which I was successful at! I decided to use Unreal to render this as a way to try out the lumen settings.

Modeled in: Blender
Painted in: Substance Painter 2022
Rendered in: Unreal Engine 5 (lumens)

Close up of Warning label

Close up of Warning label

Decal warning label created in Photoshop (Free to use btw :>)

Decal warning label created in Photoshop (Free to use btw :>)