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A Tentacle and a Lamp

This prop was sculpted in Zbrush, remeshed, and imported to Blender for UVing. The sculpt came out to be 130 million polys to 5k for Unreal Engine 5. All renders were made in Unreal Engine 5.1 using Ray Tracing.

I wanted to give myself a challenge of making an organic asset using Zbrush with subsurface. Took a while but I'm happy with the results I got and learned new things in the process.

Full view of the scene

Full view of the scene

Close up to show details

Close up to show details

Zbrush high-res sculpt

Zbrush high-res sculpt

Suckers were converted into a IMM brush in Zbrush.

Suckers were converted into a IMM brush in Zbrush.